John Grave

An up and coming underworld hitman

Description:




Level 3 Human Rogue
John Grave
+0
10
Strength
+1
12
Constitution
+3
16
Dexterity
+0
10
Intelligence
+0
10
Wisdom
+3
16
Charisma
HIT POINTS
Total
34
Bloodied
17
Surges
7
Value
6
SAVE MODIFIERS
Description.
+6
Initiative
Quick Draw
6
Speed
SKILLS
+4
Acrobatics
+1
Arcana
+1
Athletics
+9
Bluff
+9
Diplomacy
+1
Dungeoneering
+2
Endurance
+1
Heal
+1
History
+6
Insight
+4
Intimidate
+1
Nature
+6
Perception
+1
Religion
+9
Stealth
+9
Streetwise
+9
Thievery
+5
Mechanics
16
Armor Class
13
Fortitude
17
Reflex
15
Will
RACE FEATURES
Feature Name
Description
CLASS FEATURES
First Strike
At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack
Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll.
Swift Shootist
You are proficient with all one-handed firearms, and you can use those weapons with Sneak Attack or any rogue power that normally requires a crossbow. You also gain “Quick Draw” as a bonus feat.
FEATS
Action Surge
Description
Quick Draw
Allows you to draw a weapon as a minor action, and give you a +2 feat bonus to initiative.
Backstabber
Increases sneak attack damage.
Distant Advantage
Gain combat advantage against an opponent flanked by your allies.
BACKGROUNDS
Mechanics

This skill represents your knowledge and ability to work with technology and your skill in the use of explosives. The Mechanics skill acts like a knowledge check when dealing with any technology based questions and identification. This aspect of the skill can also be used to get monster information on Warforges.

This skill can be used for repairing or jury-rigging broken pieces of technology (see D20 Modern rules on the Repair skill for a basic understanding of these mechanics) Besides just understanding technology and repairing it, this skill can be used to better utilize or manipulate technology. For example: bugging a phone line or improving upon a car engine to make it go faster.

The Mechanics skill is also used for explosives (see Star Wars Saga Edition rules for “Handle Explosives” under the Mechanics skill)

AT-WILL POWERS
Sly Flourish
Description
Deft Strike
Description
ENCOUNTER POWERS
Master of Deceit
Description
DAILY POWERS
Blinding Barrage
Description
ATTACKS
1d4 + 0
+0 vs AC
Melee Basic
EQUIPMENT
Pistol of Wounding +1
Sylvan Leather Armor +1
A Nice Switchblade
MONEY
Platinum
0
Gold
500
Silver
0
Copper
0


HEAD
NECK
Sylvan Leather Armor +1
IMPLEMENT
WAIST
ARMS
HANDS
LEFT RING
RIGHT RING
FEET

Bio:

Illustration: Lori Hayworth

The man now known to the Secret Intelligence Service as Chriton was born in 1901 in a small little town on the southwest of the Isle of Briton. He was a bright lad making the best marks in schooling. His parents were not wealthy by any means and if it was not for the state he would never have received secondary or university education.

Chriton entered University of Oxbridge in 1922. He was considered to be one of the brightest students to attend Oxbridge. During his second year at the university a professor of his called him in for a meeting to discuss his opportunities.. After a long discussion the professor extended him an invitation for recruitment in to the Secret Intelligence Service. Chriton accepted and officially joined the SIS in 1925 after completing university.

In 1926 he was applied for the first time as an undercover agent. It was here were he shined as an operative for the SIS. In 1928 under the name John Micheal Kane Chriton was operating with New Peace intelligence officers and became as close friends with a man named Vincent Furnier. As close friends as operatives of foreign nations can get.

It was winter. The snow was chilling to the touch and the wind would cut through even the heaviest of overcoats. Jean-Pierre, a military contractor and millionaire, was walking out of Claridge’s, when a young woman, carrying several shopping bags bumped into him.

“Oh, I’m sorry my dear. Are you alright?” She was a beautiful woman. Blonde hair and blue eyes with a smile that could melt even the coldest of hearts. The most beautiful woman he had ever seen in all his travels.

“I do apologize. I was lost in thought.”

“No, no. Don’t worry about. I’m Jean-Pierre. Are you staying here at Claridge’s?” A little stunned at the man’s question, “Yes, I am. I should be getting upstairs. It’s about time for lunch with my father.”

“I see. Could I at least get your name, and perhaps have dinner with you tonight say around eight?”

With a little giggle, “Dinner would be lovely.” Walking into the hotel, “My name is Lori,” looking over her should with a smile.

That was the first time Jean-Pierre had dinner with Lori, and it was not the last. During his stay in Briton, he and Lori became close, but it would only last for so long. Her father was only here on business and had allowed his daughter to accompany him. After two weeks she was gone—returned to Romasor. He did not get to say good bye, as that day he was on business himself visiting an enemy nation. Two weeks later, Jean-Pierre Leaud was reported dead after his airplane crashed.

After the death of millionaire Jean-Pierre Leaud, another man disappeared from the war effort. An intelligence operative, for the Secret Intelligence Service of Briton, known only as Chriton. There were many theories about his real name—one being Daniel Craig—but what was known for certain from his handler were some of his prominent aliases: David Webb, Jason Bourne, John Michael Kane, George P. Washburn, Gilberto de Piento, and several others. There has been no information on the man appearing in any country, however, a man trained to disappear and become part of whatever environment needed would be extremely difficult to track down.

On the streets of Romasor, a man has emerged from the shadows to make his way into a close knit family—the Hayworth family. His name, John Grave. A man who does not seem to fit the bill of a hired gun. His dress is that of a sophisticated gentleman and he carries himself as such a man.

John Grave was a military contractor for the government of New Peace. He was the owner of a very large manufacturing company. After New Peace pledged its forces to the war in Cathagus the government began usurping private industry to optimize its military output. John refused to have his company forced to make whatever product the government wanted. Charges were brought against him and he was forced to resign from his company.

John Grave

Gangsters and Goblins dark_hunter87